BalorMage’s Toxic Rain Mine Saboteur
This is a zero budget, league start and hardcore viable build guide designed for all players veteran and new. If you’re a seasoned player and just want the POB link, you can find it below. If you require a more detailed guide then read on!
Videos of the build in action will be added here soon ™
v1.0 – 11/03/2020
- Guide created
The written portion of this build guide is designed for new players who feel like they need some hand holding. As such some things that veteran players and experienced racers might do in the early levels have been left out as to not be too complicated. That being said, this should still be a smooth and quick leveling experience.
This build is an incredible leage start, immune to all maps mods. High damage, decent clear, above-average survivability, and most importantly….. cheap as chips and runnable in SSF. Enjoy!
Path of Building
Not sure how to use Path of Building, or what it is? Engineering Eternity has a brilliant guide that you can check out here https://exiledguides.com/home/poe-tools/path-of-building/
Pastebin Import: https://pastebin.com/B6J0ccqb
Passive Tree, Ascendancy & Pantheon
Level 90 Tree
- Normal Lab: Born in the Shadows
- Cruel Lab: Pyromaniac
- Merciless Lab: Bomb Specialist
- Eternal Lab: Explosives Expert
Major – Soul of the Brine King
Upgrading all of this pantheon is a low priority, as the most important part is given to you by default.
Minor – Soul of Shakari
Capture Terror of the Infinite Drifts
Main Skill: Toxic Rain Mine
Toxic Rain – Swift Assembly Support – Blastchain Mine Support – Vicious Projectiles Support – Efficacy Support – Void Manipulation Support
4 Link: Smoke Mine/CWDT
Smoke Mine – Increased Duration Support – Cast when Damage Taken Support (level 11)* – Steelskin (level 16)*
4 Link: Wither totem
Wither – Multiple Totems Support – Spell Totem Support– Faster Casting Support
Movement (these can be in a single 4 link, or 2 separate 2 links)
Summon Skitterbots / Clarity (optional) / Malevolence
Other skill gems:
Gear, Flasks and Jewels
Like all good league starts, the gearing on this build is very simple. As much life as we can get while capping resistances. When possible stick to evasion bases as we scale dodge and evasion rather decently. Anything that CAN have chaos damage over time multiplier, should.
On these flasks, we will need to roll some affixes when we reach maps. It doesn’t matter which of the last three flasks has which affix, as long as all three affixes are covered.
-Staunching, for bleed
-Warding, for curses
-Heat, for freeze
This combination will mean you cannot bleed, be frozen, or be cursed while your flasks are active. This is very helpful and strong, especially with certain map modifiers.
*Note* The Quicksilver Flask could also have any of these suffixes initially if you are okay moving through maps a little more slowly. This is just the ideal setup; what’s really important is you have the Enduring mana, Staunching, Heat, and Warding on utility flasks by the time you enter maps – in that order
Primary jewel stats:
Secondary jewel stats: