This low budget, league start, and hardcore viable build guide is designed for all players veteran and new. If you’re a seasoned player and just want the PoB link then scroll down past the videos. If you want a more detailed guide then read on!
- Table of contents
- Optional check boxes for picking up gems in leveling section
- Advanced section
- Updated for 3.8 (Blight) league
- Removed +1 Chaos wand vendor recipe
- Screenshots for all trees
- Build diary videos
- Skill gems (Flesh and Stone)
- Formatting improvements
The written portion of this build guide is designed for new players who feel like they need some hand holding. As such some things that veteran players and experienced racers might do in the early levels have been left out as to not be too complicated. That being said, this should still be a smooth and quick leveling experience.
Path of Building
Not sure how to use Path of Building, or what it is? Engineering Eternity has a brilliant guide that you can check out here https://exiledguides.com/home/poe-tools/path-of-building/
Pastebin Import: https://pastebin.com/X7vSFRBA
Passive Tree, Ascendancy & Pantheon
Normal Lab: Swift Killer
Cruel Lab: Patient Reaper
Merciless Lab: Ghost Dance
Eternal Lab: Prolonged Pain
Major – Soul of Arakaali
Upgrade all but focus on capturing the Queen of the Great Tangle
Minor – Soul of Shakari
Capture Terror of the Infinite Drifts
Essence Drain: (In order of importance. If you only have a 5-link, leave out Energy Leech Support)
Essence Drain–Controlled Destruction Support–Efficacy Support–Void Manipulation Support–Swift Affliction Support–Energy Leech Support
Contagion–Increased Area of Effect Support–Intensify Support–Faster Casting Support
Flame Dash–Faster Casting Support
Allelopathy gloves for Blight:(leave out Void Manipulation if you’re using a Blight gem until you get Allelopathy)
Infused Channeling Support–Efficacy Support–Controlled Destruction Support–Void Manipulation Support
Malevolence / Arctic Armour / Flesh and Stone / Despair
Note: Flesh and Stone should be used in Sand Stance for its defensive properties.
Gear, Flasks and Jewels
Allelopathy gloves are quite nice.
Chaos damage over time multiplier is the number one damage stat for your weapons.
This stat also appears on elder gloves and amulets.
The rest of your gear can be just rares with life and the resistances you need.
On these flasks, we will need to roll some affixes when we reach maps. It doesn’t matter which of the last three flasks has which affix, as long as all three affixes are covered.
- Staunching, for bleed.
- Warding, for curses.
- Heat, for freeze.
This combination will mean you cannot bleed, be frozen, or be cursed while your flasks are active. This is very helpful and strong, especially with certain map modifiers.
*Note* The Quicksilver Flask could also have any of these suffixes initially if you are okay moving through maps a little more slowly. This is just the ideal setup; what’s really important is you have the Staunching, Heat, and Warding on utility flasks by the time you enter maps – in that order.
Primary jewel stats are:
Life, chaos damage over time, and any missing resists or attributes.
Secondary stats are:
- Chaos Damage
- Spell Damage
- Damage over Time
- Spell Damage while holding a Shield
There are some good general leveling guides that can be found here for specifics on how to get through the acts: https://exiledguides.com/home/beginner-guides/leveling-guides/
Screenshots of leveling skill trees are provided at the end of each act. These also serve as a rough indicator of the level you would expect to be at by the end of the act. If you find that you have lots of extra skill points, you can probably afford to move a bit faster and kill a bit less.