BalorMage’s Ball Lightning/Arc Mines Saboteur
Intro
This is a zero budget, league start and hardcore viable build guide designed for all players veteran and new. If you’re a seasoned player and just want the POB link, you can find it below. If you require a more detailed guide then read on!
Changelog
v3.02 – 16/04/2021
- Updated tree and PoB for 3.14 (Ultimatum)
- 3.14 POB
v3.01 – 15/01/2021
- Updated tree and PoB for 3.13 (Ritual)
- 3.13 POB
v3.0 – 18/09/2020
- Updated tree and PoB for 3.12 (Heist)
- Added section for alternate quality gems
v2.0 – 16/06/2020
- Updated tree and PoB for 3.11 (Harvest)
v1.01 – 13/03/2020
- No changes, good to go for 3.10
v1.0 – 11/12/2019
- Guide Published
Overview
The written portion of this build guide is designed for new players who feel like they need some hand holding. As such some things that veteran players and experienced racers might do in the early levels have been left out as to not be too complicated. That being said, this should still be a smooth and quick levelling experience.
Please note that with the buffs to Arc this league, I have added Arc is as an alternative to Ball Lightning. Nothing else in the build, aside from one support gem changes as the scaling of both skills are identical. Instead of Slower Projectiles, you would use Added Cold Damage Support. Please test Arc and Ball Lightning yourself to see what one you prefer, as at this point they are both fantastic and it is personal preference.
Another important note to take into account for this mine build is that the levelling tree and ascendancies work with any spell that HITS – feel free to experiment with other skills!
Path of Building
Don’t have Path of Building? You need it.
Pastebin Import: https://pastebin.com/yavcgh7R
Passive Tree, Ascendancy & Pantheon
Level 90 Tree
Ascendancies
- Normal Lab: Born in the Shadows
- Cruel Lab: Pyromaniac
- Merciless Lab: Bomb Specialist
- Eternal Lab: Explosive Expert
Pantheon
Major – Soul of the Brine King
Upgrading all of this pantheon is a low priority, as the most important part is given to you by default.
Minor – Soul of Shakari
Capture Terror of the Infinite Drifts
Gem Setup
Main Skill: Ball Lightning / Arc
Ball Lightning/Arc – Blastchain Mine Support – Inspiration Support – Swift Assembly Support– Controlled Destruction Support – Slower Projectiles Support(for ball lightning)/Added Cold Damage Support (for arc)
4 Link: Orb of Storms
Orb of Storms – Inspiration Support – Controlled Destruction Support – Elemental Focus Support
Curse:
Prior to ‘trigger socketed spell’ weapon:
Curse On Hit Support – Wave of Conviction (Level 1)* – Elemental Weakness – Physical to Lightning Support
In trigger socketed spell weapon:
Wave of Conviction (Level 1)* – Elemental Weakness – Physical to Lightning Support
*Ensure that you do not level up your Wave of Conviction so that you can still do elemental reflect maps – we want the exposure debuff.
Movement (these can be in a single 4 link, or 2 separate 2 links)
Smoke Mine – Increased Duration Support
Flame Dash – Arcane Surge Support
Auras
Zealotry / Summon Skitterbots
Alternate Quality Gems
- Ball Lightning – Alt quality 2. Projectiles have a 10% chance to be Supercharged.
- Arc – Alt quality 1. 20% increased Chaining range
- Arc – Alt quality 2. 10% increased Damage for each time this Skill has Chained
- Inspiration Support – Alt quality 1. Supported Skills have 20% increased Critical Strike Chance
Gear, Flasks and Jewels
Gear
All of the gear on this character can be rare, with simple focus on life and resists. This gives us a very easy time gearing, there are two modifiers that will make the build feel better:
‘% increased Mine Throwing Speed’ can be crafted as a suffix on helmets and amulets.
‘Trigger a Socketed Spell when you Use a Skill’ can be crafted as a suffix on your weapon. This makes cursing and wave of conviction cast automatically.
Flasks
On these flasks, we will need to roll some affixes when we reach maps. It doesn’t matter which of the last three flasks has which affix, as long as all three affixes are covered.
-Staunching, for bleed
-Warding, for curses
-Heat, for freeze
-Enduring Mana Flask
This combination will mean you cannot bleed, be frozen, or be cursed while your flasks are active. This is very helpful and strong, especially with certain map modifiers.
The enduring mana flask is very important as it makes sure you can keep spamming your mines forever without having to invest in mana or mana recovery at all.
*Note* The Quicksilver Flask could also have any of these suffixes initially if you are okay moving through maps a little more slowly. This is just the ideal setup; what’s really important is you have the Enduring mana, Staunching, Heat, and Warding on utility flasks by the time you enter maps – in that order
Jewels
Primary jewel stats:
Secondary jewel stats:
Levelling
There are some good general levelling guides that can be found here for specifics on how to get through the acts: https://exiledguides.com/home/beginner-guides/leveling-guides/
Advanced
Coming soon